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If you have a child in Mrs. Dollas' eighth-grade class at the Rupert A. Nock Middle School in Newburyport, MA, odds are you are probably pretty steamed with me right now.

For those who aren't up to speed, here's why.

On a cold winter day in mid-January, I addressed her students about careers in electronics. About 20 teens gathered for the school's ongoing career exploration series (which as an aside, is a wonderful concept that all middle schools should adopt). I was invited to speak about my own career, but I quickly pivoted to the possibilities in tech that don't involve creating an app.

After asking for a show of hands from those who have been scolded by their folks for excessive video game playing – all of them – I then served them a counterargument: Play more!

My reason, I explained, is because video games – well, many of them – encourage students to use their imaginations. And while acknowledging their inherent addictiveness, I also believe they impart tremendous skills and subtle knowledge that will be useful to future generations of workers.

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AUSTIN, TX – Flex reported sales of $7.1 billion for the third quarter of its fiscal year, representing a 9% decrease from the same quarter of 2022.

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BENGALURU, INDIA – Wistron has signed a non-binding agreement to invest Rs15 billion ($180.7 million) in the Indian state of Karnataka to set up a laptop manufacturing unit.

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NEW DELHI – Dixon Technologies reported revenue of Rs48.2 billion ($580 million) for the third quarter of its fiscal year, doubling the company's sales from the same quarter in 2022.

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ATLANTA – Lean Stream, Fuji America Corporation and Koh Young America have partnered to launch a collaborative workspace in Fremont, CA.

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TORONTO – Celestica's revenue of $2.14 billion represented a 5% increase compared to the $2.04 billion in revenue for the fourth quarter of 2022.

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